• 3 Posts
  • 31 Comments
Joined 1 year ago
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Cake day: July 2nd, 2023

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  • Hi, this is Andy here, the Founder/CEO of Proton. As former scientists, we don’t do what we’re doing to make the most money (otherwise we wouldn’t have picked science as a profession). There’s no price which we would sell Proton to Google or Facebook. We also don’t need to because thanks to the strong support of the community, Proton has the resources to thrive and grow as an independent organization. Safeguarding this independence is how we ensure that over the long term, we can always put user interest above all else.

    -Protonmail Founder, 2 years ago, for what it’s worth.




  • That’s my usual strategy - this was the first time I had to do it without really having a reference image. I didn’t even try to use what was visible on the box.

    It ended up not being too hard. In the beginning (after the edge obviously) I progressed by sorting pieces by color. As an example, I put every single piece with even a tiny bit of purple into one pile. Then I tried to connect the pieces in just that pile - which in the case of purple ended up making me 3 or 4 distinct objects. While I didn’t know what I was making (I thought I was making a sea monster, ended up being a straw hat), the pool of pieces was low enough to make it not too hard to find connections.

    Once I’d done that for all the colors that were rare enough to make that strategy useful, I was about half-way done - by which point it wasn’t too bad to figure out what sorts of pieces I needed to find to extend which sections of puzzle I already had assembled. The only truly painful part was all the pieces that were just water - which would have been hard even with a reference picture.

    It can also help to sort the pieces by shape: since there are so many fewer of the non-standard shapes you have a lot fewer pieces to check when you find a missing spot that’s not going to to fit a standard piece. And you can get pretty tricky about how you spot where nonstandard pieces go: For example, two innie or two outie bits in a row on an edge mean one of them has to be nonstandard, as do a few other patterns.

    The surprise is nice: The puzzle I did ended up being vaguely Christmas themed, which is something you can’t tell from the box at all.


  • The last of the puzzles I just did was a Wasgij - which always does tricky things with the box art. For this one you’re shown a scene on the front of the box, then the actual puzzle is what someone in that scene would see from their perspective - so most of the puzzle isn’t actually shown, and the things that are shown are in the wrong perspective. It was interesting to do since my puzzle strategy usually relies heavily on comparing pieces to the box.


  • I’m working through my first playthrough of Stray. Last save I was just about to leave the Slums for what I understand to be the final time. Going for 100% and so far don’t think I’ve missed anything.

    Not exactly video games, but I’ve also been doing puzzles lately - just completed my 4th in like a week. They were 300, 300, 1000, and 1000 pieces - but the last one only had 999 pieces present 🙁 Gonna try to make the missing piece myself before I return them to the library.

    After Stray I might start on New Super Mario Bros. U Deluxe too. Wanna get through it before Wonder comes out.

    Edit: lol just realized this is the Nintendo community and not general gaming. Oh well, at least I fit NSMBUD in there











  • Seeing and believing false spoilers can be interesting. When you still thought it was true did you find yourself disappointed by it?

    Taking a tangent from what you said, the Impa thing threw me off a lot. When she said that at the end of the Dragon Tears quest, I thought for sure it meant her quest wasn’t done yet, and I had to seek her out to figure out how to save Zelda. I didn’t yet have Mineru at this point, which is apparently the trigger that makes Impa actually spawn in Kakariko - so I spent quite a bit of time searching for her. All the buildings (At different times), the ring ruins, the well, the nearby terrain, even the depths…

    Then when I did finally get Mineru and go to check up on Impa, I triggered some glitch that put two copies of her in the same room, day and night versions I believe, with their respective dialogue, at the same time.



  • I think the whole video is pretty well thought out, but I found myself agreeing most with the critique of the control system - I put 245 hours into the game and, while I only lost my weapon while trying to use ultra hand a few times (Almost lost it a whole bunch of times though), pressing one button when I meant to use another was a constant theme of my playthrough.

    Another pet peeve of mine that didn’t get mentioned is that you hold B to run on land, but X to swim faster in water. What’s up with that?

    [heavy story spoilers past this point] I do wish the video talked a bit more about the story. I think it was a good story, but that it could have been done a lot better - the entire thing with the secret stones and dragons seemed pretty cobbled together and deus ex machina-y. After a comment someone left in a different thread I made, I found myself wishing Zelda remained trapped as a dragon at the end of the game - since they did go through a lot of effort trying to drive home the point that it was a permanent change. This would then both make her sacrifice feel a lot more significant, and be a pretty neat setup for another direct sequel - where our goal is to go on some elaborate quest involving the other three dragons, who may or may not be the literal Din, Farore, and Nayru that created the Triforce. Only at the end of that game, once we’d assembled the full Triforce (For the first time in a while), would we then be able to use its magic to save Zelda in what I think would be a much more satisfying way than how TotK actually did it.



  • I’m not entirely sure I agree the Wii U was an iteration on the Wii. Name aside, they played very differently from one another. I think Switch is closer to being an iteration on Wii U than Wii U on Wii.

    That said - the rest of your points are pretty good. They basically had no choice but to make drastic changes on the N64, and the giant change from the GameCube to the Wii was a change in strategy as a reaction to failure. Plus the points about the handhelds.

    I’m cautiously optimistic the next console will just be a better Switch, but I definitely wouldn’t bet my pinky toe on it just yet.