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They might just want key staff to stay off recruiters’ radar before development is complete. Doing a high-profile project with Nintendo will probably raise the profile of their studio quite a bit.
They might just want key staff to stay off recruiters’ radar before development is complete. Doing a high-profile project with Nintendo will probably raise the profile of their studio quite a bit.
Yeah, this is a free-to-play arena game by Zynga. No thanks.
My screen is 5K, but I have it scaled up to the second largest size so my eyes don’t hate me.
It’s because kids people in their 20s are the ones making these games. At work I’m constantly asking them to increase their font size when they’re screen sharing.
Everyone gangsta till Sharkey shows up
Discord did not answer questions about whether these users were repeat copyright infringers, had received any previous warnings, or were forwarded any takedown requests.
Yeah look, this isn’t how DMCA takedowns work. Why would anyone think you get a practice round when it comes to copyright infringement?
And it doesn’t matter for Discord if it was valid DMCA or not; Discord isn’t going to take up your cause with their legal team. Why would anyone think they would? That’s the job of the entity that was acted on.
(And let’s set aside that there’s a good chance it probably was valid for the reasons they briefly alluded to in the article. It just takes one person doing something dumb.)
Blaming Discord is silly. Any corporation would do the same. Don’t depend on a corporation providing a service for free if you don’t want to be subject to their judgment. There’s a reason we’re all on Lemmy.
Wow! This is one of the most impressive things I’ve seen in recent memory. Subscribed to see more updates about this
They literally released a new game six months ago
Shantae (GBC). Don’t get too excited, Shantae fans: while the package is great (music, graphics, certain aspects of the game design), I think the core gameplay is bad. That is to say, as a platformer, I think it fails. But clearly the characters and idea were strong enough that they were able to improve upon the other aspects later.
This is exactly right. Having worked in these environments before (and currently), no one wants to stick their neck out if their head is just more likely to be chopped off. As a result, only the projects that are least objectionable to a committee of decision makers (so formed to reduce risk) move forward.
tl;dr: A handful of games industry analysts share ungrounded guesswork.
One is cited as “independent games analyst Pelham Smithers,” which conjures a very clear image in my mind that Midjourney obviously agrees with.
The reason I said Skyrim or Fallout 4 was not to invoke exploration, but all the typical trappings of a Bethesda game, the quests, the engine, the mechanics that are sort of vaguely interesting but don’t always hang together well, etc.
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How did you feel about Skyrim and Fallout 4? Because it’s the same game, but in space.
I would give it a B. The sheer size of the game is impressive (I completed 200 plot quests), and several of the quests, or at least the ideas contained within, are memorable—particularly some of the side quests. The ship builder is also a highlight, though I wish Bethesda would fix their janky camera issues. And the FPS gun mechanics are better than in their previous games.
But they also tried way too hard to make this a game people would want to play endlessly in new game plus, and there’s just not enough variety or real consequences to justify that. Once you play through it, that’s basically it. Sure, you could support this faction over that faction, but it doesn’t actually make any material difference in the game until what is effectively an ending clip show. They might have 120 star systems and thousands of worlds to land on, but one can only stand so much same-y autogenerated content. This is why I don’t play looter shooters.
And for a game about space travel, they really made actually traveling in space pretty unimportant via fast travel. Many of the systems, like outpost building, don’t really have a point, and the companions, while much better realized than Skyrim, are still not quite at the Mass Effect level. Don’t get me started on how the characters don’t seem to be situationally aware or adjust their tone or responses based on the world. There are only so many stop-everything heart-to-heart chats I can have during a life-or-death firefight.
But like I said, overall there’s enough there that I found worthwhile. Most people won’t spend as long on it as I did, but I think it’s a pleasant way to spend 50-150 hours.
After nearly five months and 260 hours, I finally finished Starfield at level 105 with 1000/1000 achievements, all main quests, and all the side quests and activities that weren’t bugged.
I ended up with 23/24 powers (including the one you get as part of a companion mission), but Vladimir refused to give me the final location and I had no other quests to complete besides the final one.
I’ll take another look once the Shattered Space DLC is released, probably within the next couple of months.
I think I hear Cal Dodd for Bill Rizer and Nolan North for Lance Bean and Stanley Ironside in that trailer. Sounds like good voice acting across the board.
These are $15 each. My collector brain can’t decide if I should buy all four covers (large bright portraits in four different colors might make neat wall decorations), but my rational brain tells me I don’t need them.
Yeah. I own lots of films by Roman Polanski. I think he should have served time in prison for rape rather than absconding to Europe. But he also has made some outstanding films. So my compromise was buying them all second hand from eBay years after release so he doesn’t receive a dime from me.
With this game, I bought it new to support the studio producing a good product with lots of care and attention. But if a new series of Wizarding books came out by Rowling, I’d likely skip them entirely. If I did buy them it would be the same way as Polanski, years later and second hand.
I said they need to make a new vs. Capcom fighting game in the style of Marvel vs. Capcom 2 (2D, not 3D) with either Nintendo, Square Enix, or Konami characters. I think it would be a big hit!
Konami might be the most fun in terms of matchups.
Recently started Indivisible. I’m really enjoying the gameplay, and the animation, art direction, and characters are wonderful.