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Joined 1 year ago
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Cake day: June 10th, 2023

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  • How I see it, its more that if you use multi CCD cpus, you have to manage the CPU manually as some games prefer cache, some games prefer clockspeed, and the OS picks the wrong one at times (usually the clock speed) as the OS assumes the higher clock speed = faster. As the thread director works correctly with Intel chips for the most part (where the e cores have a lower clock) so the e cores are often not selected for performance.

    The solution AMD will have to transition to is to exchange the other CCD for the core count focused design (e.g Zen 4 vs Zen 4c) which would be clocked lower to receive similar benefits from the current itteration of thread director.




  • Dudewitbow@lemmy.mltoApple@lemmy.worldiPad gaming
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    9 months ago

    The hardware is there, but the market may not. Take for example, people on console are significantly more willing to pay for a game to play. Mobile is the oppisite (where paid games barely get buyers unless its top cut (e.g minecraft, terraria, stardew valley)and people play F2P games instead)

    Resident evil is capcom testing the water for higher end mobile gaming.

    Well, that and Apple has a history of not supporting the open standard graphics APIs, requiring devs to do more work in order to port on Apple Devices(well this is more in particular apple on laptop/desktop where molten is a requirment) ios iirc has support for vulkan.






  • Its less about copying the work, its more like looking at patterns that appear in a work.

    To bring a very rudimentary example, if I wanted a word and the first letter was Q, what would the second letter be.

    Of course, statistically, the next letter is u, and its not common for words starting with Q to have a different letter after that. ML/AI is like taking these small situations, but having a ridiculous amount of parameters to come up with something based on several internal models. These paramters of course generally have some context.

    Its like if you were told to read a book thoroughly, and then after was told to reproduce the same book. You probably cannot make it 1:1, but could probably get the general gist of a story. The difference between you and the machine is the machine read a lot of books, and contextually knows patterns so that it can generate something similar faster and more accurate, but not exactly the original one for one thing.



  • buying a case actually exacerbates the scratching issue, as any small piece that gets into the case scratches it over time, hence experiences with Essential PH-1s. its just a symptom of titanium.

    as a material, titanium is actually softer than some aluminum based alloys, so its softness allows for some dust, which have a higher hardness than it, to scratch it up. a common material that would scratch it up would be a grain of sand, and if caught inside the case, would do damage overtime.


  • I do miss the weight and ceramic as well. Ive replaced the screen (multiple times, my fault) towards the end of its life and batteries, but tmobile cutting off 3g was time for me to move on from it (to a Zenfone 9)

    The pixel to me isnt there yet to where i want it let me want it(outside of my preference for smaller phones) with the SOC(which is tied to battery life). Maybe until a generation after google launches its fully custom SOC where id consider getting the A varient of the phone only because its the smallest model.



  • It depends on how youre using it and what youre actively doing from what ive seen. Its common for it to get hot for those doing the initial, just bought phone and transfering data due to the amount of data transfered between devices.

    The other way people see it is when gaming, one reviewer I believe had the phone throttle while playing genshin impact, and heavier gaming is becoming a bigger marketing tool for Apple recently, as its actively advertising Resident Evil on its phone, and theres a few more devs coming along too. While phone gaming is a minority in cellphone use cases, its actually considered the largest paying base when considering the entire gaming industry.