If you’re looking for an alternative, I’ve had luck with https://subscene.com/
I don’t really know what the best or most popular website is because this one has never really led me astray. That said, I don’t need to use them too often, so your mileage may vary.
I thought this as well, but I’ve started to think they could be useful if I follow way more aggressively, and create a list that is “what I want on my feed” and default to that. It’s stupidly cumbersome, but would have the desired effect. Of course you’re right that they should just let you add directly to a list - I think the reasoning for the current functionality is to limit stalking/harassment, though I don’t exactly understand how that is inhibited at all.
I realize this. What I meant is, ‘that’s why it was added’, rather than ‘I wish that this existed.’ Relying on the time slow is recognizing that the dungeon wasn’t really designed around the time loop in the first place. It just doesn’t feel like a very cohesive design.
It is basically two games in one. The Clocktown/‘sidequest’ time loop game, and the traditional Zelda dungeon game. I tend to agree that the latter is mostly just not good. The dungeons don’t improve with the existence of the time mechanic - in fact they needed to add a mechanic to slow time down because of how poorly the two designs mesh, which is kind of antithetical to the whole initial conceit, in my opinion.
The Clocktown Game, on the other hand, I think is really cool. You get to see all the routines and problems that characters have over those three days, and nudge events towards desired outcomes. Exploring how all their lives intersect, and how they react in the literal face of impending doom, allows for some really cool stories and moments.
It’s a Clocktown game trapped in the body of a Zelda game.
Yeah for sure, the actual answer is that the “best” is relative to your needs. But they work for me.
The “best”, in my opinion, would be a private music tracker.
Some game-of-telephone misinformation originating from this article - though it has gone from Google killed it (which this article states), to it was a protocol that allowed Facebook and Google to communicate and then got killed, to Facebook killed it.
My hot take is that you don’t actually want fewer streamers. As it stands, pirates benefit the most from content wars because the services are paying more to produce shows than they are receiving in subscriptions.
The obvious losses are legacy content and access to it. I don’t know that there’s a good solution. A streaming service benefits most from surfacing content that will keep you on the platform, meaning either a modern series with promised future seasons, or older content that’s still popular. Any old obscure media is going to lose money for rights holders on a $/stream deal because they could potentially make more $ from a single physical media sale than any amount of streaming would net them (if it’s $/stream, and only 2 people stream it, that’s very little return). And nobody subscribing to these services is going to shell out more money for specific titles because to them, that’s why they’re subscribing in the first place.