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Cake day: July 2nd, 2023

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  • A gimmick that is already in up to 10% of households, with a further 10% of those households using it more than 4 hours a day. Sure, it sounds like a small amount when put that way. But that’s already getting to be a pretty targettable market, and if you look at the growth chart, it’s not slowing down.

    You may individually not have liked it, but it is indeed here to stay. I don’t think an apple headset will be worth it for a bit, but apple sold alot of Quest 3’s at the very least. So they sold people on the idea of VR, and then once they were in the door, they bought a reasonable headset. In that way, apple has helped alot. They helped to establish it as something that is “ready” for apple to take it seriously. That conveys alot of legitimacy to “normal” people.

    I personally am, of course, in the minority of people that use VR for 8+ hours a day. It has replaced TV, Consoles, and gaming monitors for me. Plus I do my exercise in VR. I made a virtual 4k 120hz screen for my PC, that I use from the comfort of my recliner. It’s like if you had a steamdeck to stream your desktop to, except you don’t have to hold the weight of the deck, the screen is not near your hands, and also its 10 feet wide and at a comfortable viewing distance of 20 feet away, and is 4k 120hz. And you can use whichever controller you like holding. Also it’s cheaper. The downside is that if you want someone else to be able to see your game, you have to stream a video of it to their device, or a nearby TV. And speaking of a nearby TV, while playing on my Virtual screen, I can also just see my real TV too. On Quest 3, the passthrough video is clear enough to see about a 720p equivalent resolution at a comfortable viewing distance(40 degrees of your field of view). 720p may sound low, but it wasn’t that long ago that we were happy to see 540p (DvD quality) as a huge upgrade to what movies used to look like before. And Quest 4 will improve upon that too.

    VR has only just crossed the first threshold into main stream adoption. The Quest 3 was the first headset that is worth it to non early adopters. They will only get better from here on. Not to mention they are also coming the other way, with AR stuff starting as light weight and unintrusive as possible and slowly building on what is possible to pack in without getting in the way at all. Step 2 of the AR sunglasses is coming soon.

    While VR is the “console” of the future, AR is the “mobile phone” of the future. And eventually they will meet and blur the lines, kind of like how we use phones now. Modern smartphones are both what cellphones used to be, as well as surprisingly capable portable console gaming now.



  • Ah, I thought populous was more popular than that. I guess it was just popular in my friend group at the time. Would have been populous 1 and 2 we were playing, I didn’t even know a third one came out. I guess the most recent god game would be Godus, developed by peter molyneux’s current company. Essentially a modern sequel to populous 1 and 2. I haven’t actually tried it yet, last I looked it was still in beta or early access or something. And it looks like that makes sense as it apparently has been in early access for over 10 years… it seems decently high rated, but that is kind of concerning none the less.


  • It depends if “public comment” is akin to going on the record. Then staying silent means they didn’t say anything, and not making a public comment means they said something to us that we promised not to make public.

    Saying something not on the record is actually pretty common. And is most of what private sources are about and for. They might be able to point a reporter to someone or something that would be able to be reported on. Trust is a super important difference between an established reporter and a new reporter.


  • And, you’d want/need redundancy. One on-site back up for quick restoration and one off-site for surviving physical disaster. So, you’d need at least 3 times that. In HDD prices, that is roughly 2.5 million per set-up, or 7.5 million total for all three. And in SSD prices, well it’s about 3x that. 7.5 million per set up and 22.5million for all three.

    An alternate option is a distributed back-up. They could have people volunteer to store and host like 10 gigs each, and just hand out each 10 gig chunk to 10 different people. That would take alot of work to set up, but it would be alot safer. And there are already programs/systems like that to model after. 10 gigs is just an example, might be more successful or even more possible in chunks of 1-2 terabytes. Basically one full hard drive per volunteer.

    Lol, had to add that after doing the math for 10 gigs to ten people and realising that was 1000 people per terabyte, so would take 150 million volunteers. Even at 2 petabytes each, assuming we still wanted 10x redundancy in that model, it would be like 750 thousand volunteers or something like that. Maybe there is no sustainable volunteer driven model, lol.





  • Wow, that sucks. I guess Canada is further ahead in that. Electric car charging is 20 minutes per 3 hours here. I can see why it would make a big difference if it’s an hour for your chargers.

    It could also be the software for your car isn’t well optimized, they should ideally be having you stop around 25% battery and charging up to around 75% if you are trying to make the best time. The software should inject the stops as close as possible to that ideal if you tell it to prioritize speed.

    But if the only chargers you have on your route are that slow, then I guess there isn’t much you can do but hope companies don’t stop funding the R and D and contsruction of more up to date ones.




  • You say “you need a gas car for long trips”, and “Chargers didn’t factor into it”.

    Isn’t that directly contradicting? Why else do you feel like you need a gas car for long trips if it isn’t related to either not enough chargers or chargers still not being fast enough for you? Chargers absolutely factor into that part of why you didn’t buy electric yet.

    But also, the notion that they can’t do long trips is already pretty outdated. There are very few places left where you would even need to take a detour to take a long trip in an electric car. The only downside is that charging at max speed takes about 3x as long as filling with gas still, and not every charging station is max speed. As that continues to improve, it’ll be less and less of a difference.

    So, funding the R and D department of the charging network, as well as the construction of the charging network, are absolutely fundamental to more people adopting electric as their single vehicle choice. And not as their second vehicle only for one small purpose.



  • I do have a fold 4, and can say it’s decent as a 2DS, but it was 1200 dollars. A Quest 3 with Citra VR is 3DS, not just 2DS, for 500 dollars. Full functionality. Smooth 1080p on most games, higher on some, lower on others. You can set the 3D depth, also there is a fun option of playing some games in first person 360° immersive VR. Kind of fun to be able to “exist” inside the world of the games you played as a kid, or… younger adult… or in some cases the games your parents played and showed you when you got old enough to want a portable device, but young enough that your parents wanted it to be something cheap and durable.

    Footnote: Using the d-pad in Citra VR is not obvious, just place your thumb on the rest pad of either controller and the other controllers joystick becomes the d-pad. It’s not as complicated as it sounds, it feels pretty intuitive once you do it a couple times.


  • But Citra VR came out for Quest 3… Playing 3DS in 3D, at 1080p for 500$ all-in. And the screens can be whatever size you want and wherever you want. You could put it 20 feet away and through a wall if need be. The eyes love when stuff is 20 feet away, very comfortable.

    And before it was available as stand alone on the Quest 3, it was available on PCVR, with any computer strong enough to run the emulator. Which could be similarly pretty cheap. Like a raspberry pi or some such device.

    It is also technically available on Quest 2, but you’d have to go lower than 1080p on most games. But still higher than native. Native was 400x240 for the 3D screen. But Quest 2 lowers the all-in price to like 300 dollars. Assuming you are buying new. Used would be cheaper.




  • Quest 2 and the other headsets of that generation were the turning point. That was when you could finally do a good looking 1080p screen in VR. Quest pro and Quest 3 are about equivalent to 1440p in actual pixels at a comfortable field of view, but in perceived clarity they are as good as 4k. Mainly the pancake lenses helped, VR has always been able to show more digital clarity than the physical equivalent in pixels on a real screen, since it’s got that free temporal antialiasing from your micromovements of your head/neck. But the old lenses really robbed alot of that potential clarity.

    I for sure wouldn’t spend the money on a vision pro, and not just because I don’t have anything else from the apple ecosystem to use it with. That is just too high of a price for a household object to me. A 500 dollar headset and 3000 dollar PC would be a way better use of money.

    But I’m glad the vision pro exists. I think Apple getting involved in something helps normal people see it as a real thing finally. I do think the vision pro is worth the price it costs in the sense that there isn’t alot of mark up there. The tech they put in there is roughly in that ballpark, but I agree that it isn’t quite good enough to replace a desktop, and there isn’t a huge need for a VR headset that replaces a laptop. I certainly will stick to 500 dollar headsets as they steadily approach that same power level. Honestly, at the rate mobile chipset upgrades go, it’s like 3 years behind laptop power at any given point. Not a huge wait.

    A Quest 3 is already in a pretty good place compute power wise. Games already look pretty good, it can stream incredibly high quality video, and having the equivalent of multiple 4k screens all within that relatively tiny price point, hard to compete. But competing is important, and I do hope vision pro does well enough to keep it’s line going. I do like that they made sure there was an official source for 3D movies for the vision pro. I like watching 3D movies in VR, but there was no easy source currently still. You have to get them yourself, whether by playing or ripping the disk on a pc, or streaming them in low quality unofficial apps, or by just straight up illegally downloading them. There was no official store front for real high quality 3d movies in VR yet.

    I wonder if they have any future plans for whatever apple would end up calling PCVR. It’s not just for much better looking games, there are also useful apps that benefit from real computer power instead of laptop power.

    I am also not a big fan of “bespoke” headsets. Any of the ones that try to make it only fit one person best. Even the most uncomfortable headsets are able to be a comfortable 8 hour general use headset for less than 100 dollars of after market mods. VR headsets should be for sharing, especially at those kinds of prices. I think more awareness of the aftermarket and third party scene should be a goal.

    Like the smartphone market, VR headsets have alot of options for customization, and alot of those options make a huge difference for very little cost. I’ve got a huge head, basically the biggest most VR headsets can even support, and I also share my headsets with pretty much everyone I know, including my nieces and nephews, one of which actually had a head size below the minimum when she started. We just put a sweatband on her before the headset and she was good.

    With a halo strap and swappable battery system, Quest 2 and 3 were good to go for hours on everyone I had try it. Quest 1 actually didn’t need anything for comfort other than a counterweight, so I added a 10k mah battery to it, an anker slim. Immediately bringing it to 8 hours of comfortable run time. The pro only needed a new forehead piece, so I got one that was cloth covered memory foam, and then put that same anker slim on it. Speaking of the Quest pro, it was hard enough to spend 1000 dollars on a VR headset. But the eye and face tracking were nice, I still use that one for social VR stuff. But the Quest 3 for anything else.

    I basically live in VR, I come out to eat and sleep, and most of the time when I leave the house. Not every time, sometimes I bring the headset with me. But I’m not technically in VR most of the time, I’m in mixed reality. I am certainly what people would call a VR evangelist, I do get any of the people that express interest to try it. I know there is a very good chance my VR demo is likely the best one they have ever gotten, mostly cuz it’s often the first, but also because it’s actually pretty hard to keep in mind all the best practices of doing VR demos.

    I’ve gotten pretty good at giving impromptu demos to strangers. I always have sanitary covers in my VR bag. And I can eyeball their head size and pupil distance and pick the most likely experience for them. Though I do still let it be their choice, just with my recommendation. And once they are in the headset I do confirm the fit and pupil distance. But having them pre-set pretty close really cuts down on the more uncomfortable parts where a stranger has to be really close to them. And if the fit and clarity are close enough, I can completely skip that even. You don’t need perfect in a modern headset for it to blow their mind.


  • I mean, the rest of us have had proper VR headsets for ten years. Lots of “normal” people in VR now. Mixed reality headsets barely get in the way of socializing with other people in your room, while adding socializing with people not in your room.

    It’s about the same as socializing with someone watching TV or playing a videogame on a TV or computer monitor. Even without seeing their game/app/document/show it’s pretty easy to determine on sight if they are currently too engaged to properly hold a conversation.

    Doing work in VR is about the same as outside of VR, but with the possibility for less distractions and a more organized work area. There are no longer any tradeoffs in modern headsets now that they rival the clarity of a comfortably positioned monitor or TV. And can display many such virtual screens wherever you want them to be.

    But, those possibilities don’t mean you -have to- shut yourself off, how much you want to be distracted by outside stuff is entirely up to you and the people around you. If you prefer to be interrupted, as many people with family do, it’s just as possible to keep your work space contained to a single screen and to work with the outside world pouring in at all times.

    As for gaming, you have every option. You don’t have to only play games where you are physically partaking in the adventure. But you have the option to when it’s the right kind of gaming for that situation. You also have the option of sitting on your living room recliner with the rest of the family watching TV or a movie or playing a game, and you have an additional virtual screen beside the real TV with your work or game or different TV show on it. And with non-apple headsets, each member of your family can financially reasonably have the same option. One family shared screen to socialize with, and one personal screen. And before you ask, yes there are parental controls for VR headsets.

    While the minimum age for VR has legally been 13 for most of the past 10 years, it has recently reduced to 10. Though many people started their kids as early as 4-5 years old, and those kids are perfectly healthy teenagers now. As with all other digital content, it’s best to know what they are actually doing in VR. You have a range of options all the way down to literally seeing the video feed of their headset in real time, or as minimally invasive as just seeing what programs they are launching/playing. For younger kids, it’s best to not play anything online. Not only for them, but for the rest of us, lol.

    And for people that have been in VR 8 hours a day for 10 years now, there have been no negative health issues. And actually compared to people who spend 8 hours a day watching TV or playing traditional videogames on a screen, the VR users are significantly better off on average. While that is only the extreme of 8 hours a day, it illustrates the point most effectively. Spending less time doing any is generally better, but the subset of VR players that spend most of their time in active games were better off than the average person that spent less time doing any. Because obviously just sitting for long periods of time is the main problem. But there were no detriments to vision in the VR players, which makes sense as, if anything it is again possible to be more healthy to our eyes in VR than staring at any other screen.